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A Canvas is the work area where all media is rendered. Objects may be drawn inside, be it content, data, media or interactions.

Boxary distinguishes between graphs (vertices and edges), faces (graphical interfaces), templets and templates, has and uses a Lexicon for Attributes, Properties and Autotags, organised in Slots (and Templets).

Boxary accesses stored data in a given-when-then pattern and is able to apply Semantics while traversing the graph.

Boxary is not restricted to a single Canvas, and every Canvas has a distinct context (compare nameSpace).